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All you need to do is move along the path, eliminate the enemies that hinder your advance, descend and climb from the different platforms present by collecting objects of various kinds, and finally clash with the classic end-level boss.Īt this point you might think that it is a product similar to those conceived by Miyamoto, but things are a bit ? different.
KLONOA DOOR TO PHANTOMILE ICON SERIES
It’s been over ten years since the first videogame appearance of this funny character, but the fans of the series don’t seem to have forgotten him, so could a remake be missing? Of course not.ĭespite obvious improvements and a general optimization, Klonoa is still a game from ten years ago and this, in terms of game structure and gameplay, is clearly visible. When in the now distant 1997 Klonoa made his PlayStation debut with Door to Phantomile, both the public and the critics praised the work done by Namco, considered a pioneer of a new type of platform, namely those in “two and a half dimensions” : only one path to follow, but located within 3D environments that are much deeper and more engaging than those of traditional two-dimensional platforms.
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